Monday, 25 July 2011

Hyper Realistic Sculpture Part #7

I was able to work on #5 over this past weekend. Although I wasn't able to spend as much time I would like on this sculpture there was some progress. Here are the latest images.
Image copyright  Art  Di Lella
Image copyright  Art  Di Lella
Image copyright  Art  Di Lella
Modeling skin texture is as I mentioned before is a gradual process with several steps. The skin itself  is made up of several different textures one on top of another. No modeling tool can produce the finished surface instantly except for texture stamps. But these stamps are not easy to use because of the complex topography of the human face,as well as it tends to homogenize the skin's surface. That's why I usually build up the skin, layer by layer with an assortment of tools and being mindful of the different textures on the head as well as zones of transition.
Anyways, I'm continuing to experiment with the surface treatment on this sculpture and hoping things will come together soon . We'll see.

3 comments:

  1. The realism in this piece is really astounding with all the little pores and delicate contour lines within with the lips. This simply looks like a cast of a real person, I am truly amazed.

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  2. Thanks Jason for the compliment. This has been a real learning curve for me. There is so much variation in skin texture which I find absolutely fascinating although at times frustrating to reproduce.

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  3. Absolutely amazing, I love it!

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